Football Office — Director of Football
In Development — Built in Godot

You're not the manager. You're the architect behind the club. Negotiate the deals, build the academy, run the scouting machine — and shape a dynasty from the boardroom up.

A football management sim — powered by Rhodian Games
— Core Features

Run the club from behind the desk

Forget tactics in the 89th minute. Your job is the long game: contracts, talent pipelines, board politics, and the deals that define a decade.

01 / Negotiations

Negotiations

Sit across the table from agents, rival directors and demanding players. Every clause, bonus and release fee is a lever — and every conversation can make or break the season.

02 / Youth Academy

Youth Academy

Invest in facilities, hire coaches and shape the philosophy of a generation. Spot the 14-year-old nobody else has seen and watch them become the heart of your first team.

03 / Scouting Network

Scouting Network

Send scouts across the globe, expand your network region by region, and uncover hidden gems before the big clubs do. Information is the cheapest transfer fee you'll ever pay.

04 / Transfer Market

Transfer Market

Read the market. Time your bids. Hijack a rival's deal on deadline day. Buy low, sell high, and balance the wage bill while the chairman watches every move.

05 / Boardroom

Board & Finances

Manage budgets, sponsors and the expectations of an impatient board. Keep the books healthy — or pitch the gamble that takes the club to a new level.

06 / Staff

Staff & Hires

Pick the right head coach, scouts and analysts for the project. Their personalities, philosophies and ambitions will either align with yours — or quietly tear the club apart.